Friday, January 18, 2013
*1. Videogames emerged from the culture of the "Cold War" - what does Henry Jenkins from MIT compare the period to in terms of a famous board game?
Battleship
2. Who was the inventor of the first Video game according to the documentary?
What was the name of the game?
William Higginbotham
Tennis For Two
3. Steve Russell is credited with the first true computer-based videogame (in terms of its use with the PDP100 mainframe computer) with SPACEWAR - what popular science fiction book series also influenced him?
the Lensmen Series
4. What innovation did Steve Russell's SPACEWAR introduce in terms of input hardware?
joystick
5. When the USA was aflame with internal conflict in the 1960s and 1970s, what new home entertainment system let consumers finally control what was being seen on the home television?
Who was its inventor/developer?
Magnavox Odyssey
Ralph Baer?
6. PONG emerged out of the counterculture spirit of the early 1970s - its natural home was what type of entertainment setting?
Who does Nolan Bushnell say were generally best at playing the game?
women
7. "Space Invaders" emerged in the late 1970s as the first game from Japan.
How did the production team intensify the emotion of the game via the use of the four-note in-game theme?
as the invaders got closer the music got faster
8. Steve Moulder reflects that the first arcade games tended to result in the player's defeat and that 'defeatism' in turn reflected the view by the designers that war itself is defeatist. Has this view changed since that time? Do today's latest games still convey this sense? Why? Why not? (use your own words)
I haven't played enough recent games to form an opinion. Given the popularity of fighting and war strategy and tactics the impression I have is that the current attitude is that war and violence are a normal part of life.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment